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What's New in r467
Release r467 was published on 6 Jan, 2026
Happy new year! It's a new year and the start of a new release cycle. We've been busy and we have a lot of changes in this beta release. First of all we've upgraded Construct's renderer to better handle mesh data. This is mainly for a new feature that we're still working on behind the scenes (you might be able to guess what it is!) and will be coming soon. However until then this is already bringing improvements as it's used to bring significant performance improvements for mesh distortion, and it can be used by scripting and addons too. Other renderer work includes improving the way the 'Unlimited (full frames)' framerate mode works (a useful mode for performance testing) - in particular it should work much better with WebGPU now.
This release also brings an iOS export update as it updates to cordova-ios v8.0.0. This is a major update and has some backwards compatibility implications for Cordova plugins, so we're introducing this change at the start of a release cycle to allow the maximum possible time for testing and for addons to be updated where necessary. You can read more about this update on the Cordova blog. This update now also makes it possible for the build server to automatically run pod install which is useful for some addons.
We also have some updates for the Windows WebView2 exporter. Most notably, we've worked with Google to ensure it can now automatically make use of the high-performance GPU on dual-GPU systems. Note however that due to a bug the framerate will be janky, but that is fixed with v145+ which should be out by February.
There's a range of other changes and improvements, including a handful of new examples - take a look through the changelog for full details. Happy testing!