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What's New in r418
Release r418 was published on 3 Dec, 2024
We're continuing to refine our new desktop exporters, and this release adds some more improvements for those. First up all three desktop platforms now have a Bundle assets option. Rather than leave all your exported files in an easily browsable folder, this combines all the files in to a single file named assets.dat. It's not a zip file - it's an archive format of our own design. It is not encrypted, but this makes it harder to find your project's assets. We've also designed the file format to be much more efficient than the old 'Package assets' option for NW.js, which used a zip file: as that had to be fully extracted on startup, it made large projects slow to start; our new format does not require that and can be used to immediately start accessing resources even for very large projects, so there should be essentially no performance overhead.
Other desktop-related improvements include File System improvements, such as now being able to list the entire contents of a folder recursively. We also fixed a bug that prevented video playback working correctly in macOS WKWebView exports. Windows WebView2 now also uses a different display mode that hopefully better supports the Steam Overlay.
There's more: other general improvements include support for Keyboard lock. This only takes effect in fullscreen mode, but allows using all keyboard keys - such as ensuring Ctrl+W does not close the browser tab, being read as a normal keypress instead. In the Properties Bar you can now set your project to auto-increment the project version on every export, e.g. 1.0.0.1, 1.0.0.2... - and to further help with identifying exports, you can now obtain the date and time the export was made from the editor.
Finally we have a great new demo game Rat purrsuit you can check out in the Example Browser, and as ever there are some bug fixes too, including a regression that caused a crash cloning objects in r417. Happy testing!