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What's New in r441
Release r441 was published on 27 May, 2025
It's the start of a new release cycle! In this release we've done a lot of work to upgrade Construct's renderers (both WebGL and WebGPU). Both renderers now internally support per-vertex colors and enhanced performance for drawing meshes, with the goal of better supporting third-party mesh animation tools like Spine and Spriter, as well as better supporting 3D meshes. This work has also upgraded the WebGL renderer with an optimization the WebGPU renderer has, allowing for much better performance when rendering thousands of objects with different opacity or color.
We've also gone a step further and added script APIs allowing for custom drawing to layers. This allows things like attaching an "afterdraw" event to a specific layer, and then directly accessing Construct's render to draw custom content, including high-performance mesh rendering. This brings the same rendering capabilities that the Addon SDK has in to Construct project scripting, allowing a new level of customization and experimentation from projects themselves, without needing to build an addon. The new example Custom layer drawing demonstrates how this works so check that out if you're interested!
Finally we have a few other bug fixes, changes and other script updates. Happy testing!