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What's New in r124
Release r124 was published on 6 Nov, 2018
In this release we've added some new examples demonstrating interesting things you can do with some of the new C3 runtime features. This includes text and SpriteFont formatting and animations, using Drawing Canvas to display noise images generated from Advanced Random, and a new template using Tilemap and the new Tile movement demonstrating a basic tile-based game. Give them a spin!
Other than that this is mainly a bug-fixing release as we try to get things ready for a stable release. This will likely take at least a couple more weeks, but we've got a big batch of fixes for various new features and the C3 runtime in this release.
We're also making some changes to remove some older and confusing features. The WindowWidth and WindowHeight system expressions are now deprecated. This means existing projects can keep using them, but they will not appear in the expressions dictionary or autocomplete and new projects should stop using them. Despite the common use of these expressions, they are confusingly named - referring to the canvas size rather than an actual window - and return the canvas size in device pixels, which is not normally what you want to use in events. If you really do need the canvas size in device pixels you can find it and other new expressions in the Platform Info object; however most of the time you should probably use the new ViewportWidth and ViewportHeight expressions. Similarly the rgb expression is now deprecated; use the new rgbEx or rgba expressions instead, both of which take parameters in the range 0-100 and have an improved precision and range.
Please note a known issue: the iOS simulator currently doesn't support the C3 runtime due to a bug in the simulator. Hopefully Apple will be able to resolve the problem soon; in the mean time it should work on real devices.