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What's New in r152
Release r152 was published on 3 Jun, 2019
We're making big strides in Construct's support for JavaScript coding. For starters this release includes lots more APIs you can call from your scripts. These will be added to the Scripting reference manual section shortly.
There's also a new Start Page category dedicated to examples using scripting. There's only two examples there at the moment, but we'll be adding more over time. To kick things off there's a version of Ghost Shooter written in pure JavaScript - no events or behaviors used at all - demonstrating how you can fully code games using JavaScript only. There's also an audio example showing how to use the new asset APIs to load, decode and play audio using JavaScript, including an AudioManager class that might come in handy in your own projects.
Code editing has also been upgraded, with a full code editor, syntax highlighting and error highlighting when editing code in event sheets. There's also error highlighting to identify syntax errors in all code editors.
Finally there's a batch of bug fixes. A few are quite significant, especially as we have been making some fairly fundamental changes to the editor recently to help optimise startup. Hopefully things will be working a lot more smoothly with this update.