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What's New in r228
Release r228 was published on 8 Dec, 2020
In this release we're introducing the mesh editor! This extends the existing mesh distortion feature to now allow you to design meshes in the Layout View. This should provide some exciting new creative opportunities for level design. In particular since the mesh also adjusts the collision polygon, you can use this for things like more natural ground to run along in platformers. To get started, right-click an object that supports mesh distortion and choose Mesh - Create mesh. Currently objects supporting mesh distortion are Sprite, Tiled Background, and (new in this release) Text and Drawing Canvas. The free edition is limited to editing one mesh per project, but if you have purchased a plan there is no limit. There's a short video example in this tweet. We look forwards to seeing what you can do with this!
Also starting with this release, we are beginning a collaboration with Mateus and Wesley from Viridino Studios to provide a variety of beautifully designed and intruiging new examples for the Start Page. The first set of these are the new Card memory match, On-rails shooter and Tilemap switching examples. Take a look and try them out - and if you have any suggestions for future templates let us know in the comments! We'll be continuing to add more over time.
As ever there's a batch of other bug fixes and improvements too, with full details in the change list below. Happy testing!