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What's New in r246
Release r246 was published on 27 Apr, 2021
In this release we're adding mode new 3D features! First up the mesh editor, allowing setting up a mesh distortion in the Layout View, now supports Z elevation of mesh points. This means you can make 3D meshes with the mesh distortion feature! The mesh editor also has a variety of other improvements, such as now having selected mesh points show their properties in the Properties Bar, where you can access the new Z elevation property. The Z elevation of mesh points can also be changed at runtime with the Set mesh point action!
The 3D shape object now also supports assigning a Sprite, Tiled Background or 9-patch to each face of the shape. This lets you use animated or tiling face images. When using 3D features, layers can now also be set back to rendering as 2D. This is useful for making them act as backdrops or overlays without unwanted interaction with 3D content, such as having 3D boxes towering over your HUD.
As ever there's a batch of bug fixes, some new examples, and various other changes and improvements - see the full changes below.