Construct 3 lets you make your own game from your browser - no coding required! Create your first game from scratch with Construct 3's free game engine.
Learn to build your own games with hundreds of game maker tutorials. Construct 3 also comes bundled with lots of templates and example game files.
Create games rapidly and prototype new game ideas quickly. No tool lets you create games faster and easier than Construct 3. You currently have Javascript disabled, if you want to start building your own games with Construct 3 you'll need to enable it then refresh this page!
What's New in r261
Release r261 was published on 31 Aug, 2021
It's the start of a new release cycle! We have lots new for you this week. We have more new examples, including two that demonstrate some of the new 3D features. There's also support for runtime auto-tiling with the Tilemap object: using the new Set tile with brush and Erase tile with brush actions, you can update tilemaps at runtime using the auto-tile brushes the same way it works in the editor. There's also support for a new lineThickness BBcode tag for the Text object, allowing controlling the thickness of stroke, outline and underline.
Android exports have now been updated to cordova-android@10.1.0, a major version update from the previous 9.1.0. The main difference in this version is it now supports running Android apps on the https: scheme, rather than the legacy file: scheme. This is for all intents and purposes the same as when we introduced support for the app: scheme on iOS last year, although due to platform differences the Android equivalent uses https: instead of app:. As with iOS the new scheme should be faster and have better compatibility with web content. But it also has the same caveat: storage is associated with the scheme, so changing the scheme will have the effect of clearing all storage. Therefore all existing projects will keep using the old file: scheme, and new projects will default to the new https: scheme. You can find the setting for this in advanced project properties, next to the existing iOS setting.
Finally, spritesheets now support rotating images 90 degrees. This can help pack images more tightly on to spritesheets, improving memory efficiency and helping reduce the download size. In our testing it doesn't make a difference to every project, but some projects can see significant savings, such as 30% reduced spritesheet size/memory usage in one case. Overall it's a nice extra improvement to make sure that your projects are using images as efficiently as possible. There are more changes and fixes in this release - see the changelog below for full details - and stay tuned for more updates!