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What's New in r277
Release r277 was published on 4 Jan, 2022
Happy new year! We're now starting a new beta release cycle and this release brings lots of improvements and fixes.
First of all there's a new project property Z axis scale. The default Normalized mode is how it used to work: at 100% scale, the camera is 100 units above the layout. However this can become awkward when working in 3D, since the Z axis uses a different scale to the X and Y axes. So now you can change the setting to Regular which uses the same units on all three axes. This solves various things that were previously tricky, like resizing the view, moving the camera around, and sizing a 3D shape in to a cube. However in this mode the camera has to be placed at a different Z height for normal 2D rendering, which itself depends on the viewport size. To help manage all this, the 3D Camera object now has a new Default camera Z property you can use to identify where a 2D camera will normally be positioned.
There's also a range of additions to the Animations Editor, as well as adjustments to things like expressions, the macOS WKWebiew export, and as usual some bug fixes. Happy testing and stay tuned for another year of exciting updates!