Construct 3 lets you make your own game from your browser - no coding required! Create your first game from scratch with Construct 3's free game engine.
Learn to build your own games with hundreds of game maker tutorials. Construct 3 also comes bundled with lots of templates and example game files.
Create games rapidly and prototype new game ideas quickly. No tool lets you create games faster and easier than Construct 3. You currently have Javascript disabled, if you want to start building your own games with Construct 3 you'll need to enable it then refresh this page!
What's New in r321
Release r321 was published on 6 Dec, 2022
This release introduces a useful new feature for Tiled Background! Tile randomization is a new option you can enable that will randomly offset and rotate each tile, while blending the edges to keep a seamless appearance. With the right art style this is a great way to break up repetitive tiling. This option is built-in to the Tiled Background object, and a similar result can be achieved for other kinds of content with the new 'Randomize tiling' effect.
We're also pleased to increase the free edition scripting limits! Previously you could only go up to 75 lines of code (50 as a guest) with the free edition, with further limits on the number of script files and scripts in event sheets. We're now increasing this to 500 lines of code in the project (250 as a guest) with no other limits on number of script files or scripts in event sheets. Construct now has fantastic support for coding which is highly competitive with other tools, and we're excited to allow more people to try out the impressive features and performance of JavaScript coding in Construct with the increased free edition limits.
Other updates include a wide range of new script APIs to set or get pairs of values at once for convenience. For example as well as setting and getting the X and Y positions of instances individually, you can now also use setPosition() and getPosition() to set and get both at the same time. There are also some new options for timelines, tweens and the Animations Editor. The Properties Bar can now autocomplete string instance variable values in a similar way as when typing expressions. And as ever there are some bug fixes.
Last but not least, developers interested in writing custom effects can now write WebGL 2 variants of their shaders, as well as making use of some new WebGL 1 extensions. This allows taking advantage of more advanced shader features where supported. We'll be updating the effect SDK and publishing some preliminary documentation shortly to help developers get started with that.