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What's New in r328
Release r328 was published on 31 Jan, 2023
It's the start of a new beta release cycle! This release introduces a major new feature: custom actions! At the moment these work a lot like functions, but they are associated with an object type or family and appear in their action list, which helps organize your logic in the appropriate place. We have a few more ideas to take this further over the next couple of releases, including better support for families, and in the long term we think it will also become part of a "prefabs" style feature. So it's not yet the final form of the feature, but we're creating a good basis to continue building on top of.
This release also brings a few new features and improvements to the Pathfinding behavior. This includes a path groups feature to help spread out paths, a direct movement setting to help smooth paths, and a few other smaller improvements and tweaks. These have all arisen from the Command & Construct game development project, and these features are explained in more detail in the blog post RTS devlog #9: Extreme pathfinding. We've also added a couple of new example projects which interactively demonstrate these features.
The Move to behavior now also supports moving along curved paths when following a timeline, which enhances the use of timelines as a way to design paths for objects to follow at a fixed speed rather than at fixed times.
Other than that there's a raft of other additions, changes and bug fixes. These include some new expressions, usability improvements, and the usual batch of bugs squashed, as ever largely based on all the feedback we get from you. Happy testing!