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What's New in r369
Release r369 was published on 28 Nov, 2023
It's a new release cycle and we've got a big beta release for you this week! First up we have overhauled the way HTML elements work in Construct. The biggest update is that there is now the ability to set layers to be HTML layers. That means HTML elements can appear on that layer, and have other content on layers above it appear on top. This solves a limitation of using HTML content previously, where HTML content always appeared on top and things like Sprite objects could not appear on top of HTML. However now you can use HTML layers to interleave HTML content and other Construct objects! We have other updates for HTML elements, including properly preserving element sizes as they go offscreen, ensuring the Layout View reflects the Z order of HTML element objects that will appear at runtime, and even supporting dynamic HTML layers. This is all towards helping make sure HTML can be deeply integrated in Construct games, making it more viable for uses such as complex user interfaces, menus, and data tables.
We've also implemented a range of smaller additions based on user suggestions and feedback. These include support for right-to-left (RTL) text in the Text object, an option to disable spritesheets, persistent storage, changing the collision cell size to adjust performance tradeoffs, a variety of new conditions/actions/expressions, and more.
Other improvements include that worker mode, which runs the entire Construct engine off the main thread in a Web Worker, is now supported in Safari 17+. It's also now supported in Firefox 120+, which means worker mode is now supported in all three major browser engines! There's also several updates to the addon SDK, some bug fixes, and three new examples.
With great changes come risk of accidental breakage, so if any unexpected issues come up, please be patient and we'll be getting fixes in beta releases over the next few weeks. Happy testing!