Construct 3 lets you make your own game from your browser - no coding required! Create your first game from scratch with Construct 3's free game engine.
Learn to build your own games with hundreds of game maker tutorials. Construct 3 also comes bundled with lots of templates and example game files.
Create games rapidly and prototype new game ideas quickly. No tool lets you create games faster and easier than Construct 3. You currently have Javascript disabled, if you want to start building your own games with Construct 3 you'll need to enable it then refresh this page!
What's New in r394
Release r394 was published on 5 Jun, 2024
This week's release includes the ability to use autocomplete for tags. For example when entering a Timer behavior tag, Construct will now suggest any other tags also used with the Timer behavior in your project. This applies to a lot of different features: it covers tags for (deep breath) tweens, timers, Audio, AJAX, timeline controller, signals, File System pickers & files, Cryptography hash/encryption operations, as well as Local Storage keys, Follow behavior custom properties, and Multiplayer message and client input tags. Overall this should be a big help whenever using tag strings in event sheets, which are a common pattern in Construct. This feature is also available in the SDK so third-party addons can also enable autocomplete by adding an "autocompleteId" property for string parameters used as tags.
This release also includes some Android export updates. Firstly we've updated to cordova-androidhrr@13.0.0 which targets API level 34 (Android 14). Secondly the Mobile IAP plugin has been updated to use the Google Play Billing library v7. Both of these will be required later this year, and we're updating as soon as possible to make sure any issues are worked out well before the deadline.
We've also got a range of other updates including some new options for Multiplayer input prediction which should help with platform movements, more updates for the Addon SDK v2, and a range of bug fixes including a workaround for an issue affecting Xbox publishing. There's also another new example demonstrating the use of HTML layers to place a custom canvas in between Construct layers, this time using the 2D context to allow vector drawing - such as an antialiased bezier curve with a gradient - which may be an interesting option for addons or when using scripting. Happy testing!