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What's New in r452
Release r452 was published on 12 Aug, 2025
In this release we've added support for cloud savegames to the Construct Game Services plugin! This allows you to easily make cross-device savegames based on the account that you log in with, and it works with every export platform. There are more features in the works around this, so stay tuned.
There's also a new timelines section in the debugger to help you understand how your timelines are working, with options to view the instances involved with them, and playback controls like starting and pausing playback.
The 9-patch plugin was due some attention, and so we've also brought a range of improvements to it. You can now dynamically load an image from a URL and change the various settings, including the margin sizes, at runtime. It also renders better at small sizes, making it more useful for things like health bars. A new image scale option means you can do things like animate the size more consistently. All these capabilities are also now exposed with its new script interface. Overall the 9-patch object should be much more flexible and useful in new situations.
Other changes include a new 'Move file' action in the File System object (currently only supported on Windows, but support for macOS and Linux will follow shortly), a great new 'Pottery' example demonstrating a clever combination of mesh distortion and coding, two more examples for Construct Game Services, and as ever some bug fixes. Happy testing!