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                    What's New in r459
                    Release r459 was published on 28 Oct, 2025
                    
			        It's the start of a new release cycle, and we're kicking things off with a new option for per-instance Physics collision filtering! Much like with the solid collision filter for Sprites, you can now specify instance tags that the Physics behavior will either only collide with (in "include" mode), or not collide with (in "exclude" mode). Previously you could disable collisions for entire object types, but this works for individual instances. While we were looking at tags, we also revised a few things in other tagging systems for consistency - notably ensuring instance tags are case-insensitive. Technically that's a breaking change, but we think this is unlikely to cause any problems in practice.
We've also added four new blend modes: lighten, darken, multiply and screen. These work similarly (but not always exactly identically) to the corresponding shader effects. However setting a blend mode is much more efficient than using a shader effect (due to using GPU fixed function blending rather than going through the effect compositor), and they can also be used by scripts and plugins, so they're handy new options to have.
There's a range of other updates, including for timelines, treatments of subfolders, and also two new examples to check out. Happy testing!