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What's New in r462
Release r462 was published on 18 Nov, 2025
The previous release introduced the ability to pin editor bars to tabs. In this release we've looked at your feedback and made some fairly substantial improvements for pinning. Most notably the tabs are now placed in a separate margin, and they remain visible when the bar is shown. This allows easily changing bars when multiple bars are pinned down the same side, and also makes possible additional features like dragging and dropping tabs to reorder them, adding tab context menus, and setting custom tab colors. UI changes like this are complex so keep an eye out for any bugs that might show up!
There's also a set of smaller additions, a number of which are based on user requests: a new HexColor system expression allows using CSS-style color strings like "#FF0000" for red; Advanced Random has its own Random expression using the current seed; and entering single values for multi-properties in the Properties Bar now applies to all sub-properties.
As further work to refine and unify Construct's tagging system, we've added the option for the Solid behavior to use the instance tags for the solid collision filtering feature. The only reason it had its own tags is that it pre-dated the addition of instance tags, and now it may as well use instance tags. For backwards compatibility existing projects will continue to use the behavior's own tags, but the default for new uses is to use instance tags instead. This is controlled by the Use instance tags option.
Other improvements include some performance improvements: video playback in the Windows WebView2 exporter should be significantly more efficient for large videos now, and importing lots of files in the editor should be faster too. There's a batch of bug fixes, several of which for Timelines, and a few other changes and improvements. Happy testing!